3/31/2022»»Thursday

Qt Execute Slot In Another Thread

3/31/2022

The QtConcurrent::run() function runs a function in a separate thread. The return value of the function is made available through the QFuture API.

  • Qt supports these signal-slot connection types: Auto Connection(default) If the signal is emitted in the thread which the receiving object has affinity then the behavior is the same as the Direct Connection. Otherwise, the behavior is the same as the Queued Connection.' Direct ConnectionThe slot is invoked immediately, when the signal is emitted.
  • Queued connections on the other hand are also executed on the main thread, without any parallelism/multi-threading. However, the slot calls are enqueued in the event loop's event queue: The method doing the emit is completed first, the control returns to the event loop, which then at some later point in time calls the slot(s). The slots are called one after another - the order of execution might not be defined, but they will never be called in parallel.
  • Qt supports these signal-slot connection types: Auto Connection(default) If the signal is emitted in the thread which the receiving object has affinity then the behavior is the same as the Direct Connection. Otherwise, the behavior is the same as the Queued Connection.' Direct ConnectionThe slot is invoked immediately, when the signal is emitted.

Qt provides a lot of timer facilities, and also there's the option of which thread the timer itself runs on - e.g. In the created thread's event loop vs. Sending signals from another thread. I'd prefer the former.

This function is a part of the Qt Concurrent framework.

Running a Function in a Separate Thread

To run a function in another thread, use QtConcurrent::run():

This will run aFunction in a separate thread obtained from the default QThreadPool. You can use the QFuture and QFutureWatcher classes to monitor the status of the function.

To use a dedicated thread pool, you can pass the QThreadPool as the first argument:

Passing Arguments to the Function

Passing arguments to the function is done by adding them to the QtConcurrent::run() call immediately after the function name. For example:

A copy of each argument is made at the point where QtConcurrent::run() is called, and these values are passed to the thread when it begins executing the function. Changes made to the arguments after calling QtConcurrent::run() are not visible to the thread.

Returning Values from the Function

Any return value from the function is available via QFuture:

As documented above, passing arguments is done like this:

Note that the QFuture::result() function blocks and waits for the result to become available. Use QFutureWatcher to get notification when the function has finished execution and the result is available.

Additional API Features

Using Member Functions

QtConcurrent::run() also accepts pointers to member functions. The first argument must be either a const reference or a pointer to an instance of the class. Passing by const reference is useful when calling const member functions; passing by pointer is useful for calling non-const member functions that modify the instance.

For example, calling QByteArray::split() (a const member function) in a separate thread is done like this:

Calling a non-const member function is done like this:

Using Lambda Functions

Calling a lambda function is done like this:

© 2020 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.

QThread inherits QObject. It emits signals to indicate that the thread started or finished executing, and provides a few slots as well.

More interesting is that QObjects can be used in multiple threads, emit signals that invoke slots in other threads, and post events to objects that 'live' in other threads. This is possible because each thread is allowed to have its own event loop.

QObject Reentrancy

QObject is reentrant. Most of its non-GUI subclasses, such as QTimer, QTcpSocket, QUdpSocket and QProcess, are also reentrant, making it possible to use these classes from multiple threads simultaneously. Note that these classes are designed to be created and used from within a single thread; creating an object in one thread and calling its functions from another thread is not guaranteed to work. There are three constraints to be aware of:

  • The child of a QObject must always be created in the thread where the parent was created. This implies, among other things, that you should never pass the QThread object (this) as the parent of an object created in the thread (since the QThread object itself was created in another thread).
  • Event driven objects may only be used in a single thread. Specifically, this applies to the timer mechanism and the network module. For example, you cannot start a timer or connect a socket in a thread that is not the object's thread.
  • You must ensure that all objects created in a thread are deleted before you delete the QThread. This can be done easily by creating the objects on the stack in your run() implementation.

Although QObject is reentrant, the GUI classes, notably QWidget and all its subclasses, are not reentrant. They can only be used from the main thread. As noted earlier, QCoreApplication::exec() must also be called from that thread.

In practice, the impossibility of using GUI classes in other threads than the main thread can easily be worked around by putting time-consuming operations in a separate worker thread and displaying the results on screen in the main thread when the worker thread is finished. This is the approach used for implementing the Mandelbrot Example and the Blocking Fortune Client Example.

In general, creating QObjects before the QApplication is not supported and can lead to weird crashes on exit, depending on the platform. This means static instances of QObject are also not supported. A properly structured single or multi-threaded application should make the QApplication be the first created, and last destroyed QObject.

Qt Execute Slot In Another Threaded

Per-Thread Event Loop

Each thread can have its own event loop. The initial thread starts its event loop using QCoreApplication::exec(), or for single-dialog GUI applications, sometimes QDialog::exec(). Other threads can start an event loop using QThread::exec(). Like QCoreApplication, QThread provides an exit(int) function and a quit() slot.

An event loop in a thread makes it possible for the thread to use certain non-GUI Qt classes that require the presence of an event loop (such as QTimer, QTcpSocket, and QProcess). It also makes it possible to connect signals from any threads to slots of a specific thread. This is explained in more detail in the Signals and Slots Across Threads section below.

A QObject instance is said to live in the thread in which it is created. Events to that object are dispatched by that thread's event loop. The thread in which a QObject lives is available using QObject::thread().

The QObject::moveToThread() function changes the thread affinity for an object and its children (the object cannot be moved if it has a parent).

Calling delete on a QObject from a thread other than the one that owns the object (or accessing the object in other ways) is unsafe, unless you guarantee that the object isn't processing events at that moment. Use QObject::deleteLater() instead, and a DeferredDelete event will be posted, which the event loop of the object's thread will eventually pick up. By default, the thread that owns a QObject is the thread that creates the QObject, but not after QObject::moveToThread() has been called.

If no event loop is running, events won't be delivered to the object. For example, if you create a QTimer object in a thread but never call exec(), the QTimer will never emit its timeout() signal. Calling deleteLater() won't work either. (These restrictions apply to the main thread as well.)

You can manually post events to any object in any thread at any time using the thread-safe function QCoreApplication::postEvent(). The events will automatically be dispatched by the event loop of the thread where the object was created.

Event filters are supported in all threads, with the restriction that the monitoring object must live in the same thread as the monitored object. Similarly, QCoreApplication::sendEvent() (unlike postEvent()) can only be used to dispatch events to objects living in the thread from which the function is called.

Accessing QObject Subclasses from Other Threads

QObject and all of its subclasses are not thread-safe. This includes the entire event delivery system. It is important to keep in mind that the event loop may be delivering events to your QObject subclass while you are accessing the object from another thread.

If you are calling a function on an QObject subclass that doesn't live in the current thread and the object might receive events, you must protect all access to your QObject subclass's internal data with a mutex; otherwise, you may experience crashes or other undesired behavior.

Like other objects, QThread objects live in the thread where the object was created -- not in the thread that is created when QThread::run() is called. It is generally unsafe to provide slots in your QThread subclass, unless you protect the member variables with a mutex.

On the other hand, you can safely emit signals from your QThread::run() implementation, because signal emission is thread-safe.

Signals and Slots Across Threads

Qt supports these signal-slot connection types:

  • Auto Connection (default) If the signal is emitted in the thread which the receiving object has affinity then the behavior is the same as the Direct Connection. Otherwise, the behavior is the same as the Queued Connection.'
  • Direct Connection The slot is invoked immediately, when the signal is emitted. The slot is executed in the emitter's thread, which is not necessarily the receiver's thread.
  • Queued Connection The slot is invoked when control returns to the event loop of the receiver's thread. The slot is executed in the receiver's thread.
  • Blocking Queued Connection The slot is invoked as for the Queued Connection, except the current thread blocks until the slot returns.

    Note: Using this type to connect objects in the same thread will cause deadlock.

  • Unique Connection The behavior is the same as the Auto Connection, but the connection is made only if it does not duplicate an existing connection. i.e., if the same signal is already connected to the same slot for the same pair of objects, then the connection is not made and connect() returns false.

Qt Execute Slot In Another Thread Rod

The connection type can be specified by passing an additional argument to connect(). Be aware that using direct connections when the sender and receiver live in different threads is unsafe if an event loop is running in the receiver's thread, for the same reason that calling any function on an object living in another thread is unsafe.

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Qt Execute Slot In Another Thread Chart

QObject::connect() itself is thread-safe.

The Mandelbrot Example uses a queued connection to communicate between a worker thread and the main thread. To avoid freezing the main thread's event loop (and, as a consequence, the application's user interface), all the Mandelbrot fractal computation is done in a separate worker thread. The thread emits a signal when it is done rendering the fractal.

Similarly, the Blocking Fortune Client Example uses a separate thread for communicating with a TCP server asynchronously.

Qt Execute Slot In Another Thread Size

© 2020 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.